What made Dead Space 3 fail?

What made Dead Space 3 fail?

Dead Space 3 suffered from an identity crisis. EA wanted to take the game in a new direction while Visceral wanted it to return to its survival horror roots. The inner conflict between the publisher and developer ended up contributing to the franchise’s untimely demise.

Which Dead Space sold the most?

February’s US retail game sales were generally bleak, but a pair of releases from Electronic Arts posted respectable numbers in their debuts. NPD data provided to GameSpot today put the month’s best-selling title, Dead Space 3, at 605,000 copies sold for the month, while the third-place Crysis 3 moved 260,000 copies.

What do you think about Dead Space 3?

I love Dead Space 3. The problem is that is has GID or Genre Identity Disorder. It comes from a series built on horror and survival and throws both of those elements out of the window in favor of more of a Gears of War-esque 3rd person action shooter feel.

Is Dead Space 3 a sequel to Gears of war?

Had Dead Space 3 been its own game and not a sequel, it probably could’ve stood up on its own. But that isn’t what happened. What happened was that EA told Visceral to turn their survival-horror title into Gears of War, which by design, shouldn’t work to begin with.

Is there universal ammo in Dead Space 3?

In Dead Space 3 ammo is seldom a problem. That’s partly because of universal ammo (mentioned next), but also because ammo is simply widely available. In the first game, you got the feeling that Isaac was out of his depth. He was facing a terrifying threat, and he wasn’t even a soldier.

Why is dead space considered a shooter game?

Dead Space was a shooter to begin with but it started off by subverting the shooter genre. It did this with its weapon and enemy design. Like the classes in Team Fortress 2, the weapons all feel very situational. Plasma Cutter for precision aiming, Force Gun for crowd control, Contact Beam for damage.