What is collision mask in Game Maker?
PRECISE COLLISION CHECKING. It is usually better to avoid using Game Maker’s precise collision detection option for platform games. Precise collision detection uses collision masks that are simply the visible pixels of your sprites, allowing for perfect collision detection between instances in your games.
What does a collision check do in Game Maker?
Collision functions check a point/rectangle for an existing object. returns the or noone.
How do you check if an object is colliding in gamemaker?
There are two ways to check for collisions between two instances: using the built-in collision event, or using GML’s collision functions (eg, place_meeting() or instance_position(), or several others).
How do you use Tilesets in Game Maker?
Once you’ve created your tile set, you would import it into the GameMaker Studio 2 Sprite Editor and then create a new tile set by right clicking on the Tile Set Resource and selecting Create.
How do I edit a tileset?
To edit a tileset it needs to be opened explicitly for editing. External tilesets can be opened via the File menu, but in general the quickest way to edit the tileset when it is already open in the Tilesets view is to click the small Edit Tileset button in the tool bar below the tileset.
How do you make a tilemap?
Within the Unity menu, choose Component -> Tilemap -> Tilemap to add a new tilemap and parent grid object to the scene. To get the best results, we’re going to want to layer multiple tilemaps on our scene. Right click on the Grid object in the scene and choose 2D Object -> Tilemap.
How to make a sprite have no collision mask?
What I would do is make a sprite that has no collision mask (just an empty sprite with an automatically set bounding box) and set the mask index to that: “Empty” sprites still have a collision mask because game maker does not determine the mask based off of color but the size of the sprite.
How can I Make my ellipse collision smoother?
Here are some suggestions for you to start playing with: change the shape of the collision mask (EG: give the ellipse sprite a diamond mask) and see how that affects things. change the script being used for one of the other collision functions or actions and see how they work.
How to check if collision mask works correctly?
You should run the project now and move the mouse around the screen, checking to see that each collision mask kind behaves as it should. This means that the instances should only turn red when the mouse is over the collision mask, and the line being drawn should stop at the intersection.