How many lands are in mono blue Commander?

How many lands are in mono blue Commander?

End Step. If you’re new to Magic or the Commander format, following this general guideline of 37 Lands and 7 ramp spells will get you up and running nicely.

Can Memnarch be a Commander?

Memnarch is simply a Commander that I’ve played for a lot longer with fonder memories with. Memnarch’s abilities are also a lot more interactive than Teferi’s and I prize the removal aspect that Memnarch allows for my deck.

How good is blue mono?

Highly regarded for its pension for drawing cards and its instant speed shenanigans, mono-blue is often noted as a great color option for control decks in Magic: The Gathering. This is no exception in the Commander format, in which blue is able to accumulate incredible value through focusing on its various strengths.

How many lands should a mono color EDH deck?

Around 33 to 35 lands is good for a deck that draws a lot.

How do you make a good mono blue deck?

Magic: The Gathering – How To Construct A Truly Great Mono Blue Deck

  1. 10 Use Delaying Tactics But Be Picky With The Cards.
  2. 9 Counterspell Galore.
  3. 8 Concede To Win.
  4. 7 Consider Unconventional Win Conditions.
  5. 6 Merfolk Tribal Is Always Good.
  6. 5 Flash Is Powerful.
  7. 4 All Cards Rely On One Another.
  8. 3 Take Advantage Of Card Advantage.

What is tempo deck MTG?

A “tempo deck” is simply a deck where the card choices are unusually focused on building a tempo or mana advantage. This can be achieved by playing multiple efficient, impactful cards each turn, outpacing your opponent by volume.

How do you make a good mono Blue deck?

Is Blue overpowered MTG?

It is not overpowered, however it is overly popular among long term players leading to blue cards costing more money than other colors.

What does Jank mean in MTG?

Unplayable cards
Jank – Unplayable cards, or cards that are cheesy. It can also be used to simply mean bad. “My deck is pretty janky.”

What are blue decks good at?

Blue has the greatest ability to control which cards it draws, “seeing” more of the deck in an average game.