Can you survive as an indie game developer?
You have to be smart and skillful to survive the indie game development industry, and even then — there is never a guarantee. This can be applicable in multiple ways. There are skill sets that come naturally to you: leverage them. Lean heavily on them when you are deciding what kind of a developer you want to be.
Can you get rich as an indie game developer?
It’s possible to make money off of indie games. In Eric Barone’s experience, he worked diligently for four years on the beloved Stardew Valley by himself. All while holding down another job and living off of more meager savings.
How much does a indie game developers make?
Indie Game Developer Salary
Annual Salary | Monthly Pay | |
---|---|---|
Top Earners | $148,500 | $12,375 |
75th Percentile | $118,500 | $9,875 |
Average | $83,897 | $6,991 |
25th Percentile | $33,000 | $2,750 |
What does an indie game developer do?
An indie developer is someone who develops games independently or is part of a small development team that produces video games for PC and mobile devices without the financial support of large companies.
How long do indie games take to make?
The straight forward answer is, you might spend anywhere between 3-13 years before you get a completed product that is ready for the market.
How much does it cost to make an indie game?
about $50,000 to $750,000
How much does it cost to make an indie game? You’re looking at a range from about $50,000 to $750,000 to make an indie game. The lower $50k amount is the total cost for a solo developer, on average, to work for a year on a game (at least in our experience). As you add more people, the cost goes up.
How much can a solo game developer earn?
Originally Answered: How much money can you earn from making game application on average? An average developer earns $0 – $10 per month per game.
What percentage of indie games fail?
70% of all indie games are commercial failures. Of the 30% that are considered successful, only 7% of those games will generate enough revenue to fund a second project.