How many Fallout vaults are there?
All 122 vaults are not canonized in the Fallout games, leaving room for future growth in the series. Here is every known vault shown so far, including those without numbers: Vault 3. Vault 8.
Are there real Fallout vaults?
Vivos luxury bunkers are as close to real life Fallout vaults I’ve ever seen. Carved out of a mountain in Germany, measuring 250,000 square foot, containing 80 apartments, and filled with the rich, I can’t see Vivos functioning as a democracy for long.
Is there a way back into Vault 76?
Vault 76 is the very first location you start the game in, after creating your character, but once you leave the vault you cannot go back inside.
What was in Vault 94?
Situated on the border between The Mire and The Savage Divide, Vault 94 was once home to a utopian community of Dwellers. Armed with nothing but a stockpile of seeds and the Vault Suits on their backs, these pacifistic people were charged with restoring the Earth’s natural abundance in the wake of the Great War.
Are there any vaults in Fallout games?
The Wastelad holotape game features two fictional vaults: Vault 1 and Vault 2. In Fallout Shelter, players choose their own vault’s number, and players are sent to various vault locations. Several vaults appear in the Bethesda Pinball game, including Vault 33, 41, 66, 99, 103, 107, and 113.
What is the point of Vault 13 in Fallout 2?
In Fallout 2, the player character was intended to apply their Science skill to the central computer in Vault 13 to obtain a history of Vault 13, the overseer’s involvement in the Vault Dweller ‘s expulsion, and even worse, the true purposes of the Vaults.
What is the 74th vault in Fallout New Vegas?
Vault 74 was intended for the Fallout 3 modding tutorial on the G.E.C.K. wiki and is included in Fallout: New Vegas game files. Other Vaults present in this article are mentioned in Chris Avellone ‘s Fallout Bible, Penny Arcade ‘s comic strips, cut content, or other canceled Fallout games.
What is the vault experiment in Fallout?
The Vault experiment was an idea created by Tim Cain and Leonard Boyarsky during the initial stages of Fallout 2 development. The developers intended for the player to first encounter information about the Vault experiment as they read the Vault 8 records in Fallout 2.