What is inspector in Unity?
Games in Unity are made up of multiple GameObjects that contain meshes, scripts, sounds, or other graphical elements like Lights. The Inspector displays detailed information about your currently selected GameObject, including all attached Components and their properties.
How do I add an inspector tab in Unity?
- Create a custom Editor window.
- Create a tabbed menu for runtime.
- Create a drag-and-drop UI inside a custom Editor window.
- Create a drag-and-drop UI to drag between Editor windows.
What is Odin inspector?
Odin Inspector is a plugin for Unity that lets you enjoy all the workflow benefits of having a powerful, customized and user-friendly editor, without ever having to write a single line of custom editor code.
How do I open multiple inspectors in Unity?
Expand “Add Tab >” and select “Inspector”. this creates another inspector window, showing the same object – but this one is not locked. select your other object, and voila it displays in the new inspector window.
How do I open multiple inspectors in unity?
How do I create a custom editor?
What is unity Odin?
What is Odin? Odin Inspector is a plugin for Unity that lets you enjoy all the workflow benefits of having a powerful, customized and user-friendly editor, without ever having to write a single line of custom editor code.
Why does Unity use C# instead of Java?
C# scripts are the code files that store behaviors in Unity, powering everything the engine does. While there are a lot of new tools that will allow a developer to make a game without them, scripts are still the best way to create custom actions and interactions within a game space.
How do I create a custom menu in Unity?
Creating a Custom Editor/Menu-Item in Unity
- Create a C# script inheriting from Editor or Editor Window Classes, and the script must be placed in a folder named “Editor”, or else all of this will not work.
- Use code to trigger the opening of the custom editor window.
- Implement the GUI code for your tool (UI elements).
What is the use of custom editor?
A custom editor is a separate script which replaces this default layout with any editor controls that you choose. To begin creating the custom editor for our LookAtPoint script, you should create another script with the same name, but with “Editor” appended. So for our example: “LookAtPointEditor”.
How to create a custom inspector for a serialized object in Unity?
See in Glossary and attach the Car script component to it. To create a custom inspector for any serialized object, you need to create a class deriving from the Editor base class, and add the CustomEditor attribute to it. This attribute lets Unity know which class this custom inspector represents.
What is the inspector in Unity?
While Unity generates a default inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
What is the purpose of a custom inspector?
The custom inspector will also feature a custom property drawers A Unity feature that allows you to customize the look of certain controls in the Inspector window by using attributes on your scripts, or by controlling how a specific Serializable class should look More info See in Glossary.
How do I create a custom inspector for a car?
It’s recommended to have a basic understanding of Unity and C# scripting. To begin, you need to create a custom class that you can create a custom inspector for, which is either a MonoBehaviour or a ScriptableObject. This guide works with a MonoBehaviour script that represents a simple car with properties, such as model and color.